As a non-gamer, this TED talk raised many questions for me:
- Will gamers like real-world solutionary games as much as Warcraft?
- Is the speaker’s vision and call for more gaming likely to achieve the results she suggests?
- Does gaming 22 hours/week on top of school or work leave time for real-life solutionary efforts?
- Does the optimism of gamers spill over into engaged changemaking work?
For a humane world,
Zoe Weil, President, Institute for Humane Education
Author of Most Good, Least Harm, Above All, Be Kind, and The Power and Promise of Humane Education
My TEDx talk: “The World Becomes What You Teach"
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